Recently when using Google to find websites I noticed many have inaccurate descriptions of their content. In some cases this is lazy development but in others more interesting behaviour is occurring. It wasn’t until I had a look at Google’s Webmaster Tools with some of my own sites that I figured out what was happening.
This week IndieCity pushed a new build of the main store website live. The latest build aims to simplify the interface used by developers to upload and publish their projects. We didn’t just stop there though, we also did some work to help out our audience users too!
This year I’ve been taking part in the One Game a Month challenge in which participants are to create 12 games in one year. The system so far has kept interest well using gamification to keep developers incentivised, with rewards for completing monthly challenges, submitting games in monthly succession, and also linking to various other indie social activities.
I’ve tried writing this post a few times. Each time it has become rather lengthy, so I’ll keep it short. Whilst I acknowledge that XNA is a brilliant engine for creating games I have found drawbacks when it comes to distribution. These largely concern the limited cross-platform support; the friction (for end-users) of having to download and install libraries and runtime environments; and the lack of ability to easily share.
So the votes are in. Having not participated in Ludum Dare before I wasn’t sure what to expect to see once the scores were collated, this added some additional excitement to the event. So without further ado, here’s how my entry Form of the Destructor fared:
This weekend (14th – 17th December) saw the global Ludum Dare game creation event in which participants spend the weekend creating games based on a certain theme. The theme this time round was You are the Villain. I hadn’t entered Ludum Dare before and was keen to get in on the action.
RT @Spa_backspace: Great feedback from our budding coders at the @IndieCity Pi workshops. Will @ostephens & son write the next big hit? htt… 2 hours ago.